Hit - The House Concept
Old work but was used for making the exterior of the house for the game Hit
FOLLOW HIT ON TUMBLR!
Started as a sketch… got carried away. Testing out new brushes~
The season 3 finale was awesome sauce btw!!!
Sketch of Sano. Trying new things for rendering skin…
Gretsch Guitar Model
Maya, Photoshop, Substance Painter
High Poly: 145,000 polys
Low(er) Poly: 8,100 polys
Diffuse, Normal, Metallic, and Roughness maps 1024x1024
Character Portrait sketches. Trying different styles, stylized and realistic.
Hit Character Palette Swaps
Meagan Glennon - Concept, Textures, Lead Artist
Ricardo Medina - Character Models, Rigging for Animation
Hit Gameplay Screen Shots
Meagan Glennon - Lead Artist/ Concept Artist
Marc Schaffer - VFX Artist
Patrick Tran - Lighting and Shaders Artist
Felicea Van - UI Artist
Kim Nguyen - Lead Animator
Ricardo Medina - Character Artist
Hit Characters in the Environment
Hit Environment: the Aquarium room and Poolside/Helipad.
These are the areas that i mostly worked on. But there are elements from the whole art team in here. so credits as follows.
Meagan Glennon - Lead Artist/Concept Artist
Gretsch Guitar Model and Texture WIP
Maya + Substance Painter